死亡岛:激流站立踢(E键)力度改法
2023-06-12 02:07:01
大中小
inventory_special中
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Item("Melee_Leg", CategoryType_Melee)
{
Name("&&");
Description("&Melee_Leg_D&");
ItemType(ItemType_Stick);
Condition(0);
Damage(99.0);
CriticalProb(0.3);
CriticalDamage(120.0);
DamageRange(250.0);
Force(999.0);
PhysicsDamage(999.0);
StaminaUsage(0.001);
HeadSmashProb(0.3);
HeadCutProb(0.3);
ArmsCutProb(0.3);
LegsCutProb(0.3);
AiHitSound("leg");
DamageType(DamageType_Kick);
Reparable(false);
MinDamageAngle(-50.0);
MaxDamageAngle(50.0);
MaxHitSeverity(HitSeverity_Heavy);
MinHitSeverity(HitSeverity_Heavy);
} FORCE影响对敌人体力的伤害,体力不空的僵尸不会倒,也就踢不飞.
PAHYSICSDAMAGE影响力道,也就是飞多远. 更多相关资讯请关注:死亡岛:激流专题
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Item("Melee_Leg", CategoryType_Melee)
{
Name("&&");
Description("&Melee_Leg_D&");
ItemType(ItemType_Stick);
Condition(0);
Damage(99.0);
CriticalProb(0.3);
CriticalDamage(120.0);
DamageRange(250.0);
Force(999.0);
PhysicsDamage(999.0);
StaminaUsage(0.001);
HeadSmashProb(0.3);
HeadCutProb(0.3);
ArmsCutProb(0.3);
LegsCutProb(0.3);
AiHitSound("leg");
DamageType(DamageType_Kick);
Reparable(false);
MinDamageAngle(-50.0);
MaxDamageAngle(50.0);
MaxHitSeverity(HitSeverity_Heavy);
MinHitSeverity(HitSeverity_Heavy);
} FORCE影响对敌人体力的伤害,体力不空的僵尸不会倒,也就踢不飞.
PAHYSICSDAMAGE影响力道,也就是飞多远. 更多相关资讯请关注:死亡岛:激流专题