使命召唤13v1.04版本更新了些什么
使命召唤13v1.04版本更新一览:
There was over 1,000 bug fixes in this title update across MP and Zombies this go around. Some were smaller, backend fixes and adjustments and some were larger well known issues that we received from you and your feedback, so thank you!
我们这次修复了本作多人及僵尸模式的超过1000个bug,有些是很小的后台修复与调整,有些是玩家反馈的大的、广为人知的问题,在这里也感谢玩家的反馈。
Multiplayer
多人模式:
Fixes for Medals
修复了一些奖牌问题
General fixes for Infected mode
修复了一些感染模式的问题
Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
移除了夺旗模式赛后赢家展示时的旗子;另外调整了没有击杀回放的游戏的会话状态?
Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
修复了一些地图问题(我们知道玩家反馈了Genesis的问题,我们正在进行修复)
Removal of Taunts that weren't supposed to be unlocked
修复了可以使用原本没有解锁的赢家展示动作的问题
Localization formatting fixes
本地化内容的格式修复
Adjusted a challenge to correctly reference Propulsion rather than Rushdown
某一个挑战原本是记录Propulsion Trait技能的,实际却是错误的记录了Rushdown,现在已经被修复了
Fixed typos
修复了一些错别字
Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
把击杀空中的敌人的挑战要求稍微放宽了一点
EAK ADS fire fix
修复了EAK?开瞄射击
Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
修复了分屏游戏时2P玩家无法获得任务小队经验的问题
Added a sound for tripmine projectile
增加了一个诡雷发射的音效
Fix for Synaptic death going through the ground
修复了Synaptic专家死亡之后身体会穿过地面的问题
Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
个人死斗模式获得前三名的玩家会记录一次胜利,并且在结算时会显示胜利
Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
相比未选择的分数奖励,已选择的三个分数奖励会有更多的contract?
Adjusted points for score per bomb plant
调整了放置炸药获得的分数
Fixed accessory collision on the R.A.W.
修复了R.A.W.的配件冲突问题
Adjusted a Frontline spawn point on Riot due to intersection geometry
调整了Riot地图冲锋TDM的重生点
Fix for previews of Mission Team emblems when they were still locked
修复了任务小队尚未解锁时可以预览图标的问题
Adjusted gun camos
调整了一些武器迷彩
FFA score increase from 50 to 100
个人死斗的击杀得分从50上升至100
Fixed the collision of the strap on the Karma from glitching through the other side of the gun
修复了Karma模型上的背带会穿过**的问题
DMR-1 – Epic- No longer supports the Variable Zoom Scope
DMR-1史诗不支持缩放瞄具了
Enlarged the collision shape on cosmetics to prevent clipping with various weapons
增大了武器装饰物的碰撞体积以防止出现一些重叠的情况
Fix for one extra frame of latency that was appearing in the muzzle flashes
修复了枪口火焰会导致1帧延迟的问题
Fixed a bug where bots wouldn’t pick up crates in Drop Zone
修复了空投补给模式中机器人不会打开箱子的问题
Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
修复了个人死斗中发射器会锁定自己的连杀奖励的问题
Fix for S&D crash
修复了搜索与爆破游戏崩溃的问题
Better win conditions that will prevent draws in Reinforce
新的获胜机制会导致Reinforce模式中某些情况下不会有平局出现
Combat Burst duration tuning for CWL
Combat Burst技能(Trait,击杀之后短时增加移动速度)为了CWL电竞调整了持续时间
CWL – adjustments to recipe for correct Payloud charge and score rates
CWL电竞-调整了Payloud充能
Fixed one known issue with framerate on Xbox One and various performance improvements – if you’re still experience this, please let us know
修复了Xbox One平台的一个已知的帧数问题,同时进行了诸多性能优化——如果你仍然有这个问题的话请向我们反馈
Added Infected mode
增加了感染模式
Adjustment to the Warden Killstreak on Breakout
调整了Breakout地图的Warden连杀奖励
Pick 10 points are now blue
Pick10的条现在是蓝色的了
Added ability to see the chosen Rig and mini combat record of others players in a lobby
可以查看房间中玩家不同的Rig的战绩记录了
Zombies in Spaceland:
Fix for pap zappers having no ammo after you pick them back up off the standee
修复了升级武器会导致子弹消失的问题
Fix for pap zappers not having camo after putting back on the standee
修复了升级武器会导致迷彩消失的问题
Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
修复了Brute在抓起僵尸摘下头盔之后头盔会不正常地重新出现的问题
Fix for zombies who "walk on air"
修复了僵尸浮空的问题
Fixes for certain cards with the Alien Fight
修复了外星人战中关于某些卡片的问题
Front end camera transition fixes
界面视角过渡问题的修复
Fix for the croc mouth (sometimes it wouldn’t return to its original height)
修复了鳄鱼陷阱有时候不会回到初始高度的额问题
Fix for seeing player outlines when they are playing emulated arcade games
修复了玩家在玩小游戏时显示身体轮廓的问题
Allow clowns to be part of the "kill marked" challenges
小丑可以是kill marked的任务之一了
Make sure the Brute zombie doesn't decide to grab/kill zombies who are marked for a challenge
保证Brute不会抓起、杀死僵尸也成为了成就之一了
Fix for players being able to jump+sprint down the slide
修复了玩家可以在跳起后立刻滑铲的问题
Add the soul key progression to the front end.
界面会显示灵魂之匙的进度了
Fix for players being able to repair a window from too far away and avoid being attacked
修复了玩家可以从很远的地方修窗户导致不会被攻击的问题
Fix for N31L's pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
?
Fixed the occasional crawling zombie playing a standing death animation
修复了有时爬行僵尸的死亡动作是普通直立僵尸的的问题
Reducing emissive on camos
降低了迷彩的放射性
Give player a hit reward if melee’ing during Infinite Ammo
无限子弹期间近战命中敌人会有额外的奖励